
In Version 2.06 and up, #6 is not true anymore. Enemy B uses Skill A on Satori: Although it is the same skill, it is a different enemy, so learning is still possible if it is from an enemy other than one that already used it.Skill B will be learned, but Skill A will not. However, if she learns Skill B, it will overwrite Skill A, i.e. Enemy A uses Skill B on Satori: Although it is the same enemy, it is a different skill, and so learning is still possible for a skill other than one that is already used.Enemy A uses Skill A on Satori (the second time and up in the same battle): the success/failure judgement has already disappeared and is therefore not possible.learning is possible - additionally if she guarded it with a shield, if it was protected by Reimu's barrier, if it failed to inflict an ailment it normally would, and/or if the damage was 0, that is still okay), and then the success/failure judgement disappears for the remainder of the battle. Enemy A uses Skill A on Satori: if this is the first time in battle, then the learning success/failure judgement occurs (i.Enemy A uses Skill A on Satori and it misses, is covered by Alice, or is reflected: same as in case 1, learning is not possible but is still possible later in the same battle.Note: this includes when Alice does a protection. the success/failure judgment does not disappear). learning is not possible), but the success/failure judgment is still possible later in the same battle (i. Enemy A uses Skill A on someone other than Satori: there is no success/failure judgment (i.The following are the details about when the learning success/failure judgement is possible (all are true in the very first version): Learning is possible only when the enemy uses the move on Satori for the first time in that particular battle, and not possible if it was already used on Satori earlier in battle. Low power, good accuracy, carries elemental effects. When hit, status effects are immediately removed Status-effect-causing skill casting speed +30% Status-effect-causing skill casting speed +20% Status-effect-causing skill casting speed +10%
#Satori komeiji full#
Therefore, a full 25 points in this tree triples the chance of learning enemy skills.) Learning skill enhancement (Note: As with most other trees, the benefits here do not stack. PTAK Up, MATK Up, IND Up, PDEF Down and MDEF Down Can quickly become the most useful party member due to the learning ability (so make sure she is always at the front of the party).Ĭhance of inflicting Control on all enemies. Very poor HP and physical stats, but good MP, magic, and status infliction/resistance rates.Ĭan learn up to 126 enemy spells when they're used on her (random chance).


